Spell Name School Casting Time Range Duration Components
Charm Person Enchantment 1 Action 30 feet 1 hour V, S
Color Spray Illusion 1 Action Self (15-foot cone) 1 round V, S, M
Compelled Duel Enchantment 1 Bonus Action 30 feet Concentration, up to 1 minute V
Detect Magic Divination 1 Action R Self Concentration, up to 10 minutes V, S
Expeditious Retreat Transmutation 1 Bonus Action Self Concentration, up to 10 minutes V, S
Faerie Fire Evocation 1 Action 60 feet Concentration, up to 1 minute V
Feather Fall Transmutation 1 Reaction 60 feet 1 minute V, M
Hex Enchantment 1 Bonus Action 90 feet Concentration, up to 1 hour V, S, M
Mage Armor Abjuration 1 Action Touch 8 hours V, S, M
Magic Missile Evocation 1 Action 120 feet Instantaneous V, S
Ice Knife Conjuration 1 Action 60 feet Instantaneous S, M
Shield Abjuration 1 Reaction Self 1 round V, S
Witch Bolt Evocation 1 Action 30 feet Concentration, up to 1 minute V, S, M

R - Ritual Spell